Nenyë Srohwo̠ Med (/ˈnenjɛ/ /ˈsrohwo̠/ [excellent; fantastic; wonderful; fabulous; terrific; superb; amazing] [lid]) is a subtropical Large City located in the Menertahasha County of the Viceroyalty of Rosid.
The name Nenyë Srohwo̠ Med is derived from the Wood Elvish language, as Nenyë Srohwo̠ Med was founded by Hywel Wudush, who was culturaly Wood Elven.
Climate
Nenyë Srohwo̠ Med has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 2°C (35°F). Nenyë Srohwo̠ Med receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nenyë Srohwo̠ Med covers an area of nearly 401 km2 (160 mi2), and an average elevation of 4342 m (14245 ft) above sea level.
Overview
Nenyë Srohwo̠ Med was founded durring the early 16th century in fall of the year 1524, by Hywel Wudush. The establishment of Nenyë Srohwo̠ Med suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Nenyë Srohwo̠ Med was built using the conventions of Wood Elven durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Nenyë Srohwo̠ Med is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Nenyë Srohwo̠ Med is was constructed arround several premissive carved bedrock mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Nenyë Srohwo̠ Med, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Astonishigly, the Relic of the World That Was are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A look around Nenyë Srohwo̠ Med gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.
Civic Infrastructure
Nenyë Srohwo̠ Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Nenyë Srohwo̠ Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Nenyë Srohwo̠ Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nenyë Srohwo̠ Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nenyë Srohwo̠ Med's parks.
Nenyë Srohwo̠ Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nenyë Srohwo̠ Med.
Nenyë Srohwo̠ Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Nenyë Srohwo̠ Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Nenyë Srohwo̠ Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Nenyë Srohwo̠ Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Nenyë Srohwo̠ Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nenyë Srohwo̠ Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nenyë Srohwo̠ Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nenyë Srohwo̠ Med's public wards, blessings, and other arcane systems.
Nenyë Srohwo̠ Med has an Scientific Academy which provides higher education in the natural sciences.
Nenyë Srohwo̠ Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nenyë Srohwo̠ Med's grid is powered by hydrogalvanic generators.
Nenyë Srohwo̠ Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Nenyë Srohwo̠ Med has a first rate hospital which caters to anyone in need of long term medical care.
Nenyë Srohwo̠ Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Nenyë Srohwo̠ Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nenyë Srohwo̠ Med's natural decorations nor waterways.
Nenyë Srohwo̠ Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Nenyë Srohwo̠ Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Nenyë Srohwo̠ Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Nenyë Srohwo̠ Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Nenyë Srohwo̠ Med's chapel was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.
Due to the actions of local Kami, winter is long in Nenyë Srohwo̠ Med.
The Urdefhan near Nenyë Srohwo̠ Med are known to be quite timid.
Nenyë Srohwo̠ Med's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Transmutation energies of tier 3 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 179
Farmers: 254
Farm Laborer: 410
Hunters: 336
Milk Maids: 254
Ranchers: 118
Ranch Hands: 273
Shepherds: 224
Farmland: 381967 m2
Cattle and Similar Creatures: 23578
Poultry: 282939
Swine: 18862
Sheep: 943
Goats: 188
Horses, Mounts, and Beasts of Burden: 9431
Craftsmen
Arms and Toolmakers: 196
Blacksmiths: 200
Bookbinders: 120
Buckle-makers: 130
Cabinetmakers: 219
Candlemakers: 362
Carpenters: 330
Clothmakers: 269
Coach and Harness Makers: 100
Coopers: 235
Copper, Brass, Tin, Zinc, and Lead Workers: 126
Copyists: 91
Cutlers: 80
Fabricworkers: 205
Farrier: 460
Furriers: 60
Glassworkers: 294
Gunsmiths: 202
Harness-Makers: 92
Hatters: 176
Hosiery Workers: 69
Jewelers: 108
Leatherwrights: 224
Locksmiths: 100
Matchstick makers: 145
Musical Instrument Makers: 132
Painters, Structures and Fixtures: 119
Paper Workers: 138
Plasterers: 132
Pursemakers: 154
Roofers: 102
Ropemakers: 96
Rugmakers: 89
Saddlers: 165
Scabbardmakers: 202
Scalemakers: 102
Scientific, Surgical, and Optical Instrument Makers: 61
Sculptors, Structures and Fixtures: 91
Shoemakers: 89
Soap and Tallow Workers: 290
Tailors: 650
Tanners: 117
Upholsterers: 132
Watchmakers: 136
Weavers: 304
Whitesmiths: 75
Merchants
Adventuring Goods Retellers: 64
Arcana Sellers: 64
Beer-Sellers: 127
Booksellers: 149
Butchers: 248
Chandlers: 248
Chicken Butchers: 258
Entrepreneurs: 97
Fine Clothiers: 248
Fishmongers: 235
Florists: 57
Potion Sellers: 171
Resellers: 349
Spice Merchants: 130
Wine-sellers: 205
Wheelwright: 147
Woodsellers: 90
Service workers
Bakers: 496
Barbers: 509
Coachmen: 134
Cooks: 377
Doctors: 211
Gamekeepers: 152
Grooms: 81
Hairdressers: 304
Healers: 238
Housekeepers: 285
Housemaids: 471
House Stewards: 277
Inns: 91
Laundry maids: 181
Maidservants: 304
Nursery Maids: 174
Pastrycooks: 349
Restaurateur: 349
Tavern Keepers: 325
Specialized Laborer
Ashworkers: 123
Bleachers: 84
Chemical Workers: 54
Coal Heavers: 192
In-Town Couriers: 224
Long Haul Couriers: 219
Dockyard Workers: 192
Gas Workers: 45
Hay Merchants: 80
Leech Collectors: 258
Millers: 214
Miners: 230
Oilmen and Polishers: 140
Postmen: 224
Pure Finder: 123
Skinners: 261
Sugar Refiners: 52
Tosher: 149
Warehousemen: 325
Watercarriers: 207
Watermen, Bargemen, etc.: 248
Skilled Laborers
Accountants: 123
Alchemist: 143
Clerk: 174
Dentists: 94
Educators: 238
Engineers: 130
Gardeners: 91
Mages: 69
Plumbers: 100
Pharmacist: 112
Professors: 41
Scientists: 67
Wizards: 40
Civil Servants
Adventurers: 95
Bankers: 128
Civil Clerks: 224
Civic Iudex: 104
Consultants: 60
Exorcist: 196
Fixers: 117
Kami Clerk: 198
Landlords: 179
Lawyers: 118
Legend Keepers: 165
Militia Officers: 628
Monks, Monastic: 314
Monks, Civic: 277
Historian, Oral: 209
Historian, Textual: 112
Policemen, Sheriffs, etc.: 209
Priests: 471
Rangers: 124
Rat Catchers: 146
Scholars: 145
Spiritualist: 171
Slayers: 53
Storytellers: 330
Military Officers: 336
Cottage Industries
Brewers: 314
Comfort Services: 349
Enchanters: 110
Herbalists: 105
Jaminators: 314
Needleworkers: 336
Potters: 154
Preserve Makers: 254
Quilters: 134
Seamsters: 471
Spinners: 314
Tinker: 105
Weaver: 230
Artists
Actors: 104
Architects: 36
Bards: 154
Costumers: 57
Dancers: 112
Drafters: 62
Engravers: 75
Fine Furniture Carpenters: 46
Glaziers: 101
Inlayers: 90
Musicians: 294
Painters, Art: 48
Playwrights: 101
Sculptors, Art: 82
Wood Carvers: 304
Writers: 362
Produce Industries
Butter Churners: 349
Canners: 261
Cheesmakers: 325
Ice Merchants: 41
Millers: 200
Picklers: 162
Smokers: 119
Stockmakers: 102
Tobacconists: 145
Tallowmakers: 219
35349 of Nenyë Srohwo̠ Med's population work within a Foundational Occupation.
1869 work in Agriculture
7969 work as Craftsmen
2887 work as Merchants
5308 work as Service Workers
3644 work as General Laborers
1422 work as Skilled Laborers
5109 work as Civil Servants
3190 work in Cottage Industries
2028 work as Artists
1923 work in Produce Industries
53306 of Nenyë Srohwo̠ Med's population do not work in a formal occupation, but do contribute to the local economy. 5658 (6%) are noncontributers.
Points of Interest
Nenyë Srohwo̠ Med is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Nenyë Srohwo̠ Med sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.
Nenyë Srohwo̠ Med has a substantial mill pond located a short distance from town.
POI
History
The the a sickle of Invocation, an a sickle imbued with potent amounts of Invocation energies was created in Nëlës-thohëka Ye by in time immemorial, reportedly some time during the late 2nd century.